Think one move ahead

Your first moves in solitaire: look for a consequence

There is no universal opening sequence for a shuffled Klondike deal. A useful opening routine is to compare consequences: uncover a card, create a usable space, or make a blocked card accessible. Moving every legal card immediately can hide those choices.

AI-created character illustration · not a gameplay screenshot: Your first moves in solitaire: look for a consequenceSMALL BREAKWHICH MOVE?

AI-created character illustration · not a gameplay screenshot

You don’t have to move quickly. Tell me what changes after that card moves.

Scan before you touch

Look across all seven exposed cards. Identify Aces, legal red-black neighbours and Kings that could use a future empty column. This takes only a moment and prevents you from committing to the first attractive move before seeing an alternative.

  1. Find moves that uncover a face-down card.
  2. Compare the destinations and any empty column they create.
  3. Check whether a stock card is the only way to connect a sequence.

Compare two red sevens

Suppose both 7♥ and 7♦ can move onto 8♣. Moving 7♥ uncovers a face-down card; moving 7♦ only empties a short column. If no King can use that column, revealing the hidden card is a reasonable first experiment. If a trapped King is waiting, the empty column may be more useful.

That is a comparison, not a law. You cannot know the hidden card in advance. Judge the decision by the information available, rather than calling it a mistake only because the next card was unhelpful.

7♥8♣7♦
Compare two red sevens

Do not confuse activity with progress

Shuttling a sequence between equivalent columns can increase a move counter without changing the position. Before repeating a transfer, name the new option it creates. If there is no new option, inspect the stock or another column.

Likewise, an empty column is only potential space. Under King-only rules it is not a temporary parking place for an arbitrary card.

Use undo as a comparison tool

For a practice game, try one branch and note the card it exposes. Undo, try the other branch, and compare the positions. You are learning how information changes a choice, not proving that the original decision was wrong.

When keeping a personal record, mark whether undo was allowed. A no-undo attempt and an exploratory attempt are different kinds of practice; both can be useful.

Try it next game

On your next deal, pause at the first choice between two legal moves. Write or say one advantage of each before choosing.

Written with AI assistance and checked against the cited sources and game implementation by the site's production workflow. The companion is fictional, not a qualified expert. Suggestions are practical heuristics, not guaranteed winning moves. About this journal →

How to play →